169K total live spectators attended esl one and iem katowice 2018 – the esports observer gif database

• ESL released attendance and viewership metrics for both weekends of its 2018 katowice competitions, which welcomed 169K turnstile attendees—slightly down from 173K the year before.

Today, ESL and the intel corporation released metrics for its back-to-back events in katowice, poland: ESL one katowice 2018 and intel extreme masters katowice 2018. Both events saw significant growth, with the ESL one and first IEM katowice weekend together reaching 2.2M peak online viewers, 80% up from last year, and the second IEM katowice weekend going up by 26% to 1.7 million.

ESL one and IEM katowice took place in the polish city’s spodek arena, which hosted 169K live spectators across the two weekends.Intel extreme masters according to the numbers published last year, this is a slight drop from 2017’s 173K attendees.


With tournaments for dota 2 , counter strike: global offensive , starcraft II , and more, ESL distributed more than $2 million in prize money, the largest prize pool in the company’s history.

“with another successful double-weekend katowice event in the books, we continue to expand our commitment to showcasing legendary gameplay and providing our audience with an amazing esports experience. We couldn’t have asked for a more exciting finale this year, and we are proud to have helped create these memories for both the audience at spodek arena, as well as the entire esports world that tuned-in to watch the action.”

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Earlier this year, ESL sold the english and portuguese language streaming rights to the ESL one circuit to facebook. With engagement on facebook streaming, twitch, and other social media, the events combined for 187M impressions and 9.3M engagements.

“the passion behind the esports community, along with intel’s leading gaming technology consistently make for unforgettable events,” said john bonini, vice president/GM of the VR, gaming and esports group at intel. “in its 12th season, intel extreme masters continues to deliver some of the most compelling esports competitions imaginable, and we are thrilled to power every esports milestone.”

ESL’s continued growth is an encouraging sign for its majority shareholder, modern times group .Intel extreme the swedish digital media firm, which also owns gaming festival organizer dreamhack , recently announced that it would split into two distinct entities, one of which will focus primarily on esports and online gaming.

As more sponsors and investors move towards franchised leagues such as the NA LCS and overwatch league , ESL’s numbers show that fans will still watch and attend big, high-stakes tournaments featuring a wide variety of games.

TEO ESPORTS DATABASE is used to map out the esports industry and its organizations. We will gradually update the database and add more data points and correlations to help you stay informed and make better decisions.Intel extreme

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